AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in New Zealand - Q1 2022
Explore the performance trends of the top 5 Gacha games on Android in New Zealand during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Gacha games on the Android platform in New Zealand showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared based on data from Sensor Tower.
8 Ball Pool by Miniclip.com experienced a slight decline in weekly downloads, starting from approximately 1.6K at the end of December 2021 and dropping to around 1K by the end of March 2022. Weekly revenue saw fluctuations, peaking at about $4.8K in late December and then stabilizing around $4.2K towards the end of the quarter. The game's weekly active users remained relatively stable, hovering around 13K throughout the quarter.
Top War: Battle Game from RiverGame saw an interesting trend in weekly revenue, which peaked at roughly $6.9K in mid-March after a low of about $3.9K in early February. Weekly downloads showed a peak of around 1.2K in early February but gradually declined to around 750 by the end of March. Active users saw a slight dip from approximately 3.1K in early February to about 2.9K by the end of March.
Dragon City: Mobile Adventure by Social Point demonstrated a steady increase in weekly revenue, starting at about $1.5K in early January and peaking at approximately $2.2K in late March. Weekly downloads varied, with a noticeable increase from around 500 in early February to nearly 1K in late March. The game's weekly active users also showed growth, reaching around 8K by the end of March.
Gacha Club from Lunime had a consistent performance in terms of weekly downloads, starting at approximately 800 in late December and gradually decreasing to around 370 by the end of March. The game maintained a steady number of weekly active users, fluctuating around 9K throughout the quarter.
Time Princess: Pearl Girl by IGG.COM saw a notable peak in weekly revenue, reaching about $945 in mid-March from a low of around $230 in late January. Weekly downloads fluctuated, starting at approximately 350 in late December and dropping to around 240 by the end of March. The game's weekly active users remained relatively stable around 3.3K towards the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.